GdPicture.NET.14
GdPicture14 Namespace / GdPictureImaging Class / CreateGdPictureImageFromHBitmap Method / CreateGdPictureImageFromHBitmap(Int32) Method
A pointer to a HBitmap object based on Microsoft® Windows® Graphics Device Interface (GDI), as an integer value. This pointer must be initialized with the proper image data and it must be disposed of by the user as well.





In This Topic
CreateGdPictureImageFromHBitmap(Int32) Method
In This Topic
Creates a new GdPicture image from an instantiated HBitmap object based on Microsoft® Windows® Graphics Device Interface (GDI), provided as an integer value. The newly created image is identified by its unique non-zero image identifier. Please note that it is your responsibility to release the image resources once you have no use for them.
Syntax
'Declaration
 
Public Overloads Function CreateGdPictureImageFromHBitmap( _
   ByVal hBitmap As Integer _
) As Integer
public int CreateGdPictureImageFromHBitmap( 
   int hBitmap
)
public function CreateGdPictureImageFromHBitmap( 
    hBitmap: Integer
): Integer; 
public function CreateGdPictureImageFromHBitmap( 
   hBitmap : int
) : int;
public: int CreateGdPictureImageFromHBitmap( 
   int hBitmap
) 
public:
int CreateGdPictureImageFromHBitmap( 
   int hBitmap
) 

Parameters

hBitmap
A pointer to a HBitmap object based on Microsoft® Windows® Graphics Device Interface (GDI), as an integer value. This pointer must be initialized with the proper image data and it must be disposed of by the user as well.

Return Value

A unique image identifier of the GdPicture image representing the newly created image. The returned value is non-zero if the image is successfully created. Please first of all use the GetStat method to determine if this method has been successful.

Be aware that you need to release the image with the ReleaseGdPictureImage method after being used.

Remarks
It is recommend to use the GetStat method to identify the specific reason for the method's failure, if any.

Please note, that created GdPicture image will use its own pixel allocation.

See Also